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Differences between gamification, simulations, serious games and games

Differences between gamification, simulations, serious games and games
With so many different ways to use games and gamification, working out how and when to use the different kinds can lead to confusion and a lot of wasted time and effort. Fantastic post by Andrzej Marczewski that sumarises the games and gamification universe into easily digestible infographics

Creating games for learning

Creating games for learning

There are a million different ways to go about designing games but games for serious purposes such as formative or summative assessment in courses adds another layer of challenge... how do you make the game fun, engaging AND actually assess what you want to assess?

Software such as PowerPoint can be used to create...

Foundation skills training and skilling needs in Australia

Foundation skills training and skilling needs in Australia

A new report out this week from The Australian Industry Group: SURVEY REPORT Workforce Development Needs Skilling: A National Imperative https://cdn.aigroup.com.au/Reports/2018/Survey_Report_WFDNeeds_Skilling_Sept2018.pdf tells is an interesting story of where technology, literacy and training are causing a convergence of both need for skilling and opportunity to achieve this.

#FoundationSkills  #Reading #Writing #OralCommunication #Navigatetheworldofwork #Interactwithothers #Gettheworkdone

#Seriousgames #training #Vocational #teamwork #assessment #Andragogy  

#communication

Changing the way we teach and train adults

Changing the way we teach and train adults

'Researchers who have looked specifically at how vocational education can prepare people for digital disruption emphasise the importance of acquiring broad technical skills that can be adapted and applied in novel contexts, complemented by what have become known as twenty-first century capabilities' (Baker of Dorking, 2016; Committee for Economic Development of Australia, 2015; Figel, 2008; Gardner, 2006).

Using training games is one way of providing adult learning with the opportunity to develop and practise these skills.

Serious games: board games

Serious games: board games
So why use board games for review and assessment of learning? In the age of digital everything and analytics that can capture student engagement with learning objects, why would anyone develop a plain old-style board game for a training assessment activity? 

Launch day!

Launch day!

LAUNCHED!

I'm so excited that today Vocational Training Materials Australia launches and the training materials are finally available to you.