A new report out this week from The Australian Industry Group: SURVEY REPORT Workforce Development Needs Skilling: A National Imperative https://cdn.aigroup.com.au/Reports/2018/Survey_Report_WFDNeeds_Skilling_Sept2018.pdf tells is an interesting story of where technology, literacy and training are causing a convergence of both need for skilling and opportunity to achieve this.
#FoundationSkills #Reading #Writing #OralCommunication #Navigatetheworldofwork #Interactwithothers #Gettheworkdone
#Seriousgames #training #Vocational #teamwork #assessment #Andragogy
'Researchers who have looked specifically at how vocational education can prepare people for digital disruption emphasise the importance of acquiring broad technical skills that can be adapted and applied in novel contexts, complemented by what have become known as twenty-first century capabilities' (Baker of Dorking, 2016; Committee for Economic Development of Australia, 2015; Figel, 2008; Gardner, 2006).
Using training games is one way of providing adult learning with the opportunity to develop and practise these skills.
Can games really be serious? Absolutely!
‘Serious games’ is a thing. The thing is that they are games and they have a serious intent. In the case of the games on Vocational Training Materials Australia, the intent is educational.