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Why board games can be more effective than e-learning

Why board games can be more effective than e-learning
Board games are inherently social and provide great opportunities for players to talk, learn from others, sort through topics, and work as teams when the game is set up that way. Of course, there are many ways to achieve this outcome and knowing what you want the players to get out of the experience is key to the design and making process.

Learning trends for 2019

Learning trends for 2019
I love watching the trends and feel ever-so-slightly smug when I realise I've been working on the things that are developing as a trend. I got into social media when it first started and now happily play in the games and gamification area. The article: 6 eLearning Trends: What Can We Expect Going Into 2019 And Beyond?...

Why I won't design video games

Why I won't design video games

Board games might look like they're old fashioned and simple, but the opportunity for engagement, deeper conversations, getting to know people, having a good laugh and discovering who is the most competitive, is too good an opportunity to miss.

Thinking elastically…survival skill of the future

Thinking elastically…survival skill of the future

As teachers and trainers, how do we contribute to expanding the way our students think? How do we provide learning opportunities for students to safely experiment with ‘elastic thinking’?

Foundation skills training and skilling needs in Australia

Foundation skills training and skilling needs in Australia

A new report out this week from The Australian Industry Group: SURVEY REPORT Workforce Development Needs Skilling: A National Imperative https://cdn.aigroup.com.au/Reports/2018/Survey_Report_WFDNeeds_Skilling_Sept2018.pdf tells is an interesting story of where technology, literacy and training are causing a convergence of both need for skilling and opportunity to achieve this.

#FoundationSkills  #Reading #Writing #OralCommunication #Navigatetheworldofwork #Interactwithothers #Gettheworkdone

#Seriousgames #training #Vocational #teamwork #assessment #Andragogy  

#communication

Social skills development for adults

Social skills development for adults
How do you politely give adults the opportunity to develop their social and diplomacy skills? As self-determining humans, how do you even tell someone they need to improve in these skills? And why would they want to? What is the incentive?

Preparing for the creative economy

Preparing for the creative economy

Interesting speech yesterday by Russel Howcroft at the National Press Club - 15 Aug 2018. (https://www.npc.org.au/speakers/russel-howcroft/ ) 'The Creative Economy Deficit'. 

So how do we nurture the gamut of creativity in our students, so that when they get into the workforce, they can be part of, influence and leverage off this new economy?

Changing the way we teach and train adults

Changing the way we teach and train adults

'Researchers who have looked specifically at how vocational education can prepare people for digital disruption emphasise the importance of acquiring broad technical skills that can be adapted and applied in novel contexts, complemented by what have become known as twenty-first century capabilities' (Baker of Dorking, 2016; Committee for Economic Development of Australia, 2015; Figel, 2008; Gardner, 2006).

Using training games is one way of providing adult learning with the opportunity to develop and practise these skills.

Training games for soft skills development

Training games for soft skills development
One way of adding 'soft skills' to training is to use games or game-based learning. Mostly the approach is to use online learning via an LMS or video-type games. Not everyone loves or can access online training or video games so where do old-style board games fit into modern-day training? Check out https://vocationaltrainingmaterialsaustralia.com/   for games based on Australian Training Packages units of competency.

Serious games...a brief history and why it works today

Serious games...a brief history and why it works today
What we potentially get, are students with a deeper understanding of what they have learnt, integrated learning that makes more sense to students and can be applied laterally when needed. And solid evidence of competency for trainers and teachers is the other bonus at the end.

Serious games: board games

Serious games: board games
So why use board games for review and assessment of learning? In the age of digital everything and analytics that can capture student engagement with learning objects, why would anyone develop a plain old-style board game for a training assessment activity? 

Serious games?

Serious games?

Can games really be serious? Absolutely!

‘Serious games’ is a thing. The thing is that they are games and they have a serious intent. In the case of the games on Vocational Training Materials Australia, the intent is educational.